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Author |
Thread Statistics | Show CCP posts - 23 post(s) |
Devon Weeks
Deadspace Defense Initiative Initiative Associates
13
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Posted - 2013.07.29 19:00:00 -
[1] - Quote
What exactly is the reasoning behind nerfing the Deimos's armor and hull? I mean, it wasn't exactly a brick in the first place. We call it the Diemost for a reason. Also, removing the utility high that was mostly used for a Nos to run a repper in favor of a mid, I'm torn about. I guess it depends on whether that extra 60 powergrid is going to be enough for a cap booster with bigger guns, which I don't think it will at first glance. I'll do the math later. The changes seem not only underwhelming but almost brutal to the Deimos. It's almost pigeon holed now into buffer shield tanking with medium rails. Was it the intent to push it towards kiting rather than brawling? |
Devon Weeks
Deadspace Defense Initiative Initiative Associates
13
|
Posted - 2013.07.29 20:42:00 -
[2] - Quote
What's with all the people saying Deimos isn't meant as a blaster platform?
I'll quote the in-game description...
Quote:Name: Deimos Hull: Thorax Class Role: Heavy Assault Cruiser
Sharing more tactical elements with smaller vessels than with its size-class counterparts, the Deimos represents the final word in up-close-and-personal cruiser combat. Venture too close to this one, and swift death is your only guarantee.
Developer: Duvolle Labs
Rumor has it Duvolle was contracted by parties unknown to create the ultimate close-range blaster cruiser. In this their engineers and designers haven't failed; but the identity of the company's client remains to be discovered.
Gallente Cruiser Skill Bonus: 5% bonus to Medium Hybrid Turret damage and 5% increase to MicroWarpdrive capacitor bonus per level
Heavy Assault Cruiser Skill Bonus: 10% bonus to Medium Hybrid Turret falloff and 5% bonus to Medium Hybrid Turret damage per level
My favorite part is this one...
[quote In this their engineers and designers haven't failed][/quote]
What? They didn't? Well, I guess to fair to those fictional engineers, they didn't have this post to read when they were designing this ship. |
Devon Weeks
Deadspace Defense Initiative Initiative Associates
13
|
Posted - 2013.07.29 21:09:00 -
[3] - Quote
I'd actually be fine with the Deimos keeping its current powergrid if it got something useful in return, like the 4% resistance/level. You'd still not have the power to fit 1600+neutrons, but you'd then have heck of a gang ship with logi support. As it is, the Sacrilege already gets that resist bonus and fits a 60k ehp tank with AWU 5 to allow for the tech 2 1600mm plate. It can meta 4 the plate for 56k ehp and 81% omni tank with a thermic hardener and em rig. And, it's not considered vastly overpowered with that kind of tank. I can't think of any reason a Deimos would be considered overpowered with a similar resist bonus as you'd be eating through its tank long before it even got within range. I'm really failing to see why there is resistance to bringing the Deimos up to par. |
Devon Weeks
Deadspace Defense Initiative Initiative Associates
16
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Posted - 2013.07.30 08:42:00 -
[4] - Quote
Quote:If you did that you take away the point of the Vigilant which does this already, which is why people fly them over the Deimos in AHAC fleets.
Having two ships that fit the same role doesn't make one obsolete. The Navy Raven serves the same purpose as the Raven with some added benefit. Ditto the Navy Mega and Mega. How abouy the Comet? Or the Navy Slicer? All of these fill the same purpose as another ship. The benefit to the Vigilant is the web bonus and role bonus to damage. It's a ship that allows a pretty new player to put out Deimos-like numbers without the training time of a HAC. That benefit comes at a high isk cost.
The Deimos, from the beginning, was supposed to be the ultimate blaster cruiser. Read its description. The Vigilant can do it, too, just in a different way for a different kind of player. |
Devon Weeks
Deadspace Defense Initiative Initiative Associates
16
|
Posted - 2013.07.30 21:15:00 -
[5] - Quote
I still haven't heard a justification for the massive decrease in armor and hull on the Deimos. |
Devon Weeks
Deadspace Defense Initiative Initiative Associates
21
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Posted - 2013.07.31 05:29:00 -
[6] - Quote
Quote:Been running some numbers on the Deimos.
55K EHP fragile ship ? 1700 m/s (2385 m/s overheated) to a armor ship ? 727 DPS (812 DPS overheated) ? Cap stable ? All this without a single gang bonus applied ?
What are you complaining about?
You sure that EHP isn't the current numbers? I plug in your setup and get the same DPS and speed. But, with the reduction in base armor HP and base hull HP, I don't calculate anywhere near 55k. The rest of the setup seems close enough. But, the CURRENT Deimos does 55k EHP before the base HP nerf. I don't think the new is getting that number at all.
Also, it looks like this "barely" fits with AWU 5. Fine by me, but it's a rather unrealistic fit for the vast majority of pilots. |
Devon Weeks
Deadspace Defense Initiative Initiative Associates
21
|
Posted - 2013.07.31 05:47:00 -
[7] - Quote
Quote:Not the fit I would use, but he is right with his numbers
How are you getting 55k ehp with hundreds of points less in base armor and hull?
Quote:Gallente Cruiser Bonuses: 5% bonus to Medium Hybrid Turret damage 5% increase to MicroWarpdrive capacitor bonus
Heavy Assault Cruiser Bonuses: 10% bonus to Medium Hybrid Turret falloff 5% Medium Hybrid Turret damage
Slot layout: 5H(-1), 4M(+1), 6L; 5 turrets, 0 launchers Fittings: 1050 PWG(+60), 360 CPU(+10) Defense (shields / armor / hull) : 1350(+190) / 1750(-290) / 2000(-531) Capacitor (amount / recharge rate / cap/s) : 1400(+25) / 255s (-80s) / 5.5/s (+1.4) Mobility (max velocity / agility / mass / align time): 230(+22) / .475(-.055) / 11460000 / 7.54s(-.875) Drones (bandwidth / bay): 50 / 50 Targeting (max targeting range / Scan Resolution / Max Locked targets): 85km(+20km) / 270 / 6 Sensor strength: 22 Magnetometric(+7) Signature radius: 150(-10)
The bolded portions are showing me a lot less than 55k. 55k is what it gets NOW with that setup. I don't see how it gets that in the future after losing these numbers. |
Devon Weeks
Deadspace Defense Initiative Initiative Associates
21
|
Posted - 2013.07.31 07:00:00 -
[8] - Quote
You're still showing more armor hp than I am calculating.
With a base armor of 1750 I get a total armor hp of 6988 in this fit. Can you demonstrate how you get to 8188? I'm not saying I don't believe you. It's that one of us has to be mistaken. I'm open to the idea that it's me, but if it is, I just haven't figured out how. |
Devon Weeks
Deadspace Defense Initiative Initiative Associates
21
|
Posted - 2013.07.31 07:14:00 -
[9] - Quote
W0lf Crendraven wrote:Thats a solo fit, for any logi supported fleets that would be a total shitfit (due to how it would stack with legion links).
Interesting. How would you fit it for logi supported fleets? |
Devon Weeks
Deadspace Defense Initiative Initiative Associates
21
|
Posted - 2013.07.31 07:16:00 -
[10] - Quote
Hannott Thanos wrote:Devon Weeks wrote: You're still showing more armor hp than I am calculating.
With a base armor of 1750 I get a total armor hp of 6988 in this fit. Can you demonstrate how you get to 8188? I'm not saying I don't believe you. It's that one of us has to be mistaken. I'm open to the idea that it's me, but if it is, I just haven't figured out how.
Strange. Maybe EFT applies skills to plates? Are you using the latest modified files? When I do the math I get the same result as you, but EFT does not agree apparently.
Yeah. I figured it out. EFT does (Base Armor HP*1.25)+Plate.
I had figured it was (Base Armor HP*1.25)+Plate.
Still, though, it's a three thousand EHP loss, and the Diemos was already the Diemost. It seems rather unnecessary. |
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Devon Weeks
Deadspace Defense Initiative Initiative Associates
22
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Posted - 2013.08.01 04:42:00 -
[11] - Quote
Quote:Literally anything at all would be better than the MWD cap bonus; A hull bonus, tank bonus, a range bonus, a drone hit points bonus, an agility bonus... ANYTHING.
On second thought, a missile bonus would be even less useful. But I think that's about it.
Agreed. Although, now you've got me thinking about a HAM Deimos... could be fun, or funny. But, seriously, I find it hard to believe that there is no compelling change besides a MWD bonus to make.
For those saying that Deimos pilots are asking too much, let me point something out. I don't care if the Deimos gets a single point more of DPS. I don't care if it gets the ability to fit neutrons with a 1600mm plate (been flying it with electrons for quite a while on two characters and think it works well enough). I don't care if it loses the utility high as long as the math works out to fit a comparable cap booster to make up for it, which it looks like it has. I don't care if it gets an active rep bonus (I buffer tank the thing most of the time or run a nos/repper setup). I don't care if it gets more speed (I catch most targets just fine, at least the ones the Deimos is intended to fight). I don't care if it or any other HAC gets an additional slot.
My point is simply this. Where CCP found no compelling bonus to give the Deimos, I find no compelling reason whatsoever to reduce its tank. I find no compelling reason, at all.
CCP_Rise, please be so kind as to explain why the Deimos needed a hit to its tank. I think by this point in the thread it's pretty obvious that no one has been able to grasp the reasoning behind it. Even those "defending" it are only saying its new tank is merely adequate, but no one has provided a reason it needs to be softer (cue the trolls). Is a blaster Deimos really supposed to be something we go Captain Ahab on targets with? If so, why is it as costly as it is?
**DEATH OF A DEIMOS**
Inspired by Moby ****
"And, he piled upon the great, white hump, a sum of all the rage and hate. If his chest had been a cannon, he'd have shot his heart upon it."
Into the great, blue depths they fell locked in a battle of wills, neither caring to survive, both hell bent to kill. The outcome was certain, as most seemed to know. One's skin was so thin his bones often showed. The sea drank life as it oozed from their hides from the wounds they had dealt on the turbulent tides. Looking back to those depths, the children would say, "There sank Captain Deimos. The whale got away." |
Devon Weeks
Deadspace Defense Initiative Initiative Associates
22
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Posted - 2013.08.01 08:36:00 -
[12] - Quote
Quote:4. Why Gallente does not fallow the logic of all other races? 1x Heavy tanker / brawler + 1x Long Range bonus to optimal or fall-off or flight time and speed Ishtar or Deimost witch one is the brawler for Gallente? Deimost has falloff bonus, looks to be the long range one... but then Ishtar with the Sentries can hit over 100 km...
I think you nailed it, here. It almost feels as though brawler role is being elminated entirely from all tech 2 Gallente and assigned solely to the Proteus. Reducing the tank certainly gives the impression they don't intend for you to stay in brawling range very long, and the falloff bonus certainly benefits a rail fit more than blaster. |
Devon Weeks
Deadspace Defense Initiative Initiative Associates
22
|
Posted - 2013.08.01 09:07:00 -
[13] - Quote
Quote:[NEW Deimos, Deimos cant brawl??] Damage Control II Medium Ancillary Armor Repairer, Nanite Repair Paste Medium Armor Repairer II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Armor Explosive Hardener II
Experimental 10MN Microwarpdrive I Medium Electrochemical Capacitor Booster I, Navy Cap Booster 800 Stasis Webifier II Warp Scrambler II
Heavy Ion Blaster II, Caldari Navy Antimatter Charge M Heavy Ion Blaster II, Caldari Navy Antimatter Charge M Heavy Ion Blaster II, Caldari Navy Antimatter Charge M Heavy Ion Blaster II, Caldari Navy Antimatter Charge M Heavy Ion Blaster II, Caldari Navy Antimatter Charge M
Medium Auxiliary Nano Pump I Medium Nanobot Accelerator I
Hammerhead II x5
I don't think that's going to perform like you may think. I'll get on the test server later today, though, with an augoror to feed me cap and simulate the cap booster. I'll use it against some corp mates in a few different ships. Something tells me that this fit is going to melt, though. We'll see. |
Devon Weeks
Deadspace Defense Initiative Initiative Associates
22
|
Posted - 2013.08.01 09:23:00 -
[14] - Quote
Quote:In large fleets when 100 ships shoot 1 target they eventually will hit it w/o any issues. No matter how small it is and no matter what transversal it has there still will be 20 out of 100 which will hit it and that hit will be enough to instapop it.
That's my concern, exactly. I don't like large fleets, but I do like small gang. With the Deimos sitting at 1750 base armor hp, that rep/AAR fit above, I think, will be volleyed pretty handily on approach by just a couple of ships. Against non-alpha ships, it seems like it would do well. But, most small gangs these days (at least in my region of space) have at least a couple of alpha-damage-oriented ships in their ranks with good tracking. |
Devon Weeks
Deadspace Defense Initiative Initiative Associates
22
|
Posted - 2013.08.01 09:41:00 -
[15] - Quote
Liafcipe9000 wrote:Kane Fenris wrote:ever tried to fit a vaga? 425mm +med neut +mwd and you're at 98.99% pg You're an idiot.
You're an idiot. Capitals, my friend. Capitals. |
Devon Weeks
Deadspace Defense Initiative Initiative Associates
24
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Posted - 2013.08.01 11:58:00 -
[16] - Quote
I don't really fly Vagas, but the above fit seems like it's trying to be too much. If it's kiting, why neut? Why booster? Go straight buffer. You're supposed to be range/speed tanking a lot anyway, right? Someone correct me if I'm wrong. I've never trained this ship. I'm just going off my understanding of other ships. |
Devon Weeks
Deadspace Defense Initiative Initiative Associates
26
|
Posted - 2013.08.03 01:42:00 -
[17] - Quote
While I'm not normally and active armor tanker, I think Rise's idea for the Deimos is good one. If the Deimos gets back its base armor with an active rep bonus, I'd look forward to experimenting with tha. And, it wouldn't hamper the buffer I normally fit anyway when I have logi, so I think it sounds like a good idea. Electrons, cap booster, AAR, 800mm? I'm not where I can do the math. But, if that fits, it could make for a solid brawling option. |
Devon Weeks
Deadspace Defense Initiative Initiative Associates
26
|
Posted - 2013.08.03 02:43:00 -
[18] - Quote
Quote:No.This mwd cap bonus is good dont touch it, the fact is you have more capa with a mwd fitted on this ship and it can be perma runned something that a vagabond can't do.I think if ccp remove it, it will decrease a lot his power as a shield kiter, i've do some test and it can be better than the actual vagabond with less speed but more dps and tank and a nice cap.
As Rise stated, it's being moved back towards brawling, something I, for one, am very happy about. Gallente already have solid skirmishers in the Talos and very diverse hulls like the Ishtar. As a brawler, the MWD is somewhat of a waste. If you don't manage your field position to only need one or two cycles before landing in scram range, you are probably in a fight you can't win anyway. And, once you do start to brawl, the MWD bonus is unused anyway. If it's a brawling ship, all bonuses being applicable while brawling is a good thing. That's my opinion, though. Yours may differ. |
Devon Weeks
Deadspace Defense Initiative Initiative Associates
26
|
Posted - 2013.08.03 09:58:00 -
[19] - Quote
Quote:WTF is its role?
Brawler / Kiter ?
I make no case for or against the current vagabond since I don't fly it. But, I've always (perhaps naively) trusted that the in-game descriptions of ships at least halfway accurately described its role. It's why I make the case for the Deimos as a blaster boat. It's billed as the ultimate blaster boat in it's own description. So, I read the Vaga's description and see it fitting the role of a kiting ship.
Does it not fill that role effectively now? If not, what would make it do so? |
Devon Weeks
Deadspace Defense Initiative Initiative Associates
26
|
Posted - 2013.08.03 10:06:00 -
[20] - Quote
Quote:It has really terrible damage projection, and fitting. Now we are getting an active tanking bonus. Something that belongs on brawler ships.
Isn't it normally the case that shield bonused ships have less PG due to shields requiring less PG than armor? |
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Devon Weeks
Deadspace Defense Initiative Initiative Associates
26
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Posted - 2013.08.04 04:06:00 -
[21] - Quote
Quote:but then caldari always gets dumped on.
Ok... is there any race that DOESN'T feel dumped on? |
Devon Weeks
Deadspace Defense Initiative Initiative Associates
27
|
Posted - 2013.08.05 06:40:00 -
[22] - Quote
Quinn Corvez wrote:Should any specialised ship have a utility slot?
...I think all their slots should be dedicated to the HACs role.
To an extent, I agree with this. But, certain ship simply aren't equipped to do their job without that utility high. The Deimos, for example, uses a nos to maintain its ability to gun in neut range or run a local rep. Now, with the slot going to the mids, you can switch the nos to a cap booster for the same effect. Not really an issue anymore. But, on a ship without the 4th mid or a dedicated drone boat like the Ishtar, I can see having a utility high. |
Devon Weeks
Deadspace Defense Initiative Initiative Associates
27
|
Posted - 2013.08.05 06:45:00 -
[23] - Quote
Quote:The current proposed Deimos changes are as close to perfect as they're gonna get. I get frustrated with my fellow gallente pilots as they want every goddamn ship to brawl. How many brawlers does a race need?
Really? We kite with the Talos. We kite with the Myrmidon, although it is capable of both. We kite with the Ishkur. We snipe with the Domi, Mega, or Hype. I mean, if I go through all Gallente ships, very few are dedicated brawlers. Most are actually pretty diverse ships that can be fit to do either. The only "dedicated" brawlers I can think of are the Thorax, Deimos, and Brutix. If you haven't figured out how to do something other than brawl with the other Gallente ships, I think you should probably re-examine them. |
Devon Weeks
Deadspace Defense Initiative Initiative Associates
27
|
Posted - 2013.08.06 18:51:00 -
[24] - Quote
Rise, good job on the Deimos. I'm looking forward to it. |
Devon Weeks
Deadspace Defense Initiative Initiative Associates
27
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Posted - 2013.08.07 07:04:00 -
[25] - Quote
Someone actually tried to say the new Deimos was going to have an OP tank? Well, while that would be a welcome change to the past, um, forever, it isn't the case at all. |
Devon Weeks
Deadspace Defense Initiative Initiative Associates
27
|
Posted - 2013.08.07 08:52:00 -
[26] - Quote
Quote:**** off! Not every ship has to be blob friendly >=[
Precisely. The currently proposed Deimos looks like a very competent small gang ship. If you don't like the active rep bonus, just drop the active rep for some extra buffer and trust your logi. It's not like an active rep bonus is forcing anything on you. You still have 3 gun bonuses to work with plus the MWD bonus. I'm quite satisfied with where the Deimos is at this moment.
The only other two HACs I have experience with are the Sacrilege and the Ishtar. Ishtar could have had not one single change other than a boost in CPU, and I would have been happy. I've always kind of looked at the Sacrilege as a niche ship. It makes a good anti-support ship if you use it right. I'm not really sure what role people want it to fill from these posts, though. |
Devon Weeks
Deadspace Defense Initiative Initiative Associates
28
|
Posted - 2013.08.07 21:14:00 -
[27] - Quote
Really? We're still on this "Diemost is OP tank" kick? Maybe people should do the math on what you're giving up in order to fit this 1k dps tank. Powergrid is still the choke point on the Deimos and forces you to make tough choices between tank and gank. I think it's pretty balanced now. If it face melts with neutrons, it's a couple of good alpha strikes away from death. If you go with a plate or full buffer, you have little to no margin for error in getting position on your target with your electron blasters. If you shield kite, anything firing EM damage at 40km is going to eat you alive, and a shield resistance tank is not the greatest without another slot.. The Deimos didn't get a little buff to tank and an active tank bonus and magically transform into a Proteus. This idea that it is now OP it a result of people considering its fullest potential in every category while not considering that it can't meet them all at once. |
Devon Weeks
Deadspace Defense Initiative Initiative Associates
28
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Posted - 2013.08.07 21:35:00 -
[28] - Quote
Quote:You give up very little, it still does 500+dps, has 20k ehp, is as fast as a shield fit and tanks 1k dps.
20k EHP is OP? Nope. Not by any stretch. I'm wondering now if you're trolling. Even the tech 1 cruisers can top 20k. |
Devon Weeks
Deadspace Defense Initiative Initiative Associates
28
|
Posted - 2013.08.07 21:54:00 -
[29] - Quote
Quote:Do yourself a favor and compare ehp values of an active tanked cruiser with no plates. Comparing a buffer fit t1 to an active tanked t2 is not really a good way to compare ehp values... Just saying bro
Wow. Say you're wondering if someone's trolling, get a response from trollolcorp. I have my answer.
Seriously, though. I don't this uber-on-paper tank is going to perform like you think. We'll wait and see, though. |
Devon Weeks
Deadspace Defense Initiative Initiative Associates
28
|
Posted - 2013.08.07 22:23:00 -
[30] - Quote
Quote:You do now i was talking about a dualrep fit that tanks about 1k dps preheat? Not about a buffer fit.
Yes, I do. And, I don't think it's going to perform how you think. Cap is going to be an issue even with the new MWD bonus and cap changes. A cap booster will be another drain on powergrid. We still haven't seen how well these new rails are going to apply damage at full transversal. All in all, I just think it's not going to come out the beast that you think it will be. I don't see it becoming the new Cynabal. |
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Devon Weeks
Deadspace Defense Initiative Initiative Associates
28
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Posted - 2013.08.07 23:00:00 -
[31] - Quote
Quote:Its completly capstable with mwd on, it fits easily with ions (2 medium reppers + medium cap booster need less grid then a 1600 plate) and rails track nearly any cruiser (mabye not a loki linked vaga with halos) perfectly at 20km, no matter its transversal.
And, fighting with ions at that range makes it vulnerable to any number of tactics. What you've just laid out isn't something we haven't dealt with and countered before. |
Devon Weeks
Deadspace Defense Initiative Initiative Associates
28
|
Posted - 2013.08.07 23:13:00 -
[32] - Quote
Quote:Ions at that range? 1.9 +7.5km with antimatter is perfetct range for a brawl at 500 tpye of cruiser.It also is shared by all blaster ships. And that argument is completely irrelevant, it doesnt matter that you can counter a brawler, if that brawler is op compared to other brawlers its op, not fine.
Compared to which brawlers is it OP? Compared to ASB brawlers with their cap-free activation? Compared to a brawling battleship? Something is going to be the "best" cruiser brawler. It sounds like you're upset that it might just be the Deimos. And, I'm not even sure it will be the best. |
Devon Weeks
Deadspace Defense Initiative Initiative Associates
29
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Posted - 2013.08.07 23:46:00 -
[33] - Quote
No. My argument is that Eve doesn't want or need perfect balance and that having a best in category is just fine. If everything could get identical performance, this game would be boring. |
Devon Weeks
Deadspace Defense Initiative Initiative Associates
30
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Posted - 2013.08.08 05:20:00 -
[34] - Quote
Quote:Eagle is not fine. It needs a signature reduction and speed increase to be anywhere near a viable fleet ship. Otherwise, HAC fleets will remain zealot only, as it is the only ship that performs at the ranges, damages, and sig to speed ratios necessary to compete with attack battlecruisers. I am not arguing for it to become a solo/small gang boat (though I'm certain you could try to make it so), but if it is to show up in any doctrine ships in the future, it needs a base signature of 125, and base speed of 200 m/s.
You have stated, Rise, that you intend the eagle to be a fleet ship. Please alter its stats so that it can effectively do so. Thank you.
I feel like a broken record, but clearly it has to be repeated if the devs are going to see it.
What are your criteria for a fleet ship? It did get a pretty substantial powergrid boost and an extra midslot. It has a pretty high sensor strength, and its sig radius isn't all that high. I could see these ships playing a couple of roles in fleets. Like most ships, their natural strengths have to be considered, and what you're going up against is more likely to determine whether it is viable than what the Eagle itself is capable of. |
Devon Weeks
Deadspace Defense Initiative Initiative Associates
30
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Posted - 2013.08.08 05:59:00 -
[35] - Quote
Quote:It needs a better speed to signature ratio if it's going to beat an ABC fleet pound for pound.
I think part of problem is that you're expecting it do something it just isn't meant to do. Battlecruisers in general are sort of the natrual predator of cruiser hulls. |
Devon Weeks
Deadspace Defense Initiative Initiative Associates
31
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Posted - 2013.08.08 08:57:00 -
[36] - Quote
Quote:What are you suggesting it is to be used for?
Well, before we get deep into analysis of the ship, have you crunched the numbers to figure out its new dps with the updated rails or its maximum range? I think the combination of the hull with the new rails are going to be pivotal in pinning down this ship's role. |
Devon Weeks
Deadspace Defense Initiative Initiative Associates
31
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Posted - 2013.08.08 10:47:00 -
[37] - Quote
Quote:Get out, you have nothing to say in a balancing thread, and with that attitude nothing you say should be taken seriously.
If you want a game where races have no real flavor and only offer different skins on identically performing classes, Star Wars: The Old Republic is free to play. That's not what Eve is about. Our races have real differences with different styles of play and different strengths/weaknesses. We'd like it to stay that way. Choosing to train for racial ships means something in Eve. You want all brawling cruisers to have total parity? Go play an Orgre swashbuckler in Everquest 2.
Quote:[Eagle, Rail] Damage Control II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II
Experimental 10MN Microwarpdrive I Large Shield Extender II EM Ward Field II Tracking Computer II, Optimal Range Script Tracking Computer II, Optimal Range Script Large Shield Extender II
250mm Railgun II, Caldari Navy Uranium Charge M 250mm Railgun II, Caldari Navy Uranium Charge M 250mm Railgun II, Caldari Navy Uranium Charge M 250mm Railgun II, Caldari Navy Uranium Charge M 250mm Railgun II, Caldari Navy Uranium Charge M
Medium Ancillary Current Router I Medium Core Defense Field Extender I
85K EHP before heat with a lowest resist of 77.3% Explosive, just over 2K/S with a Zors and 414DPS out to 79+25 with Uranium or 497DPS at 53+25 with CNAM.
Looks pretty good to be honest.
This answered my question about the numbers, and I have to agree with this poster. This ship looks to be about as valid a fleet ship as any. How about you go look at the people complaining about some of the other ships with much more lackluster numbers for a little perspective here. You have a ship that can project antimatter dps at 78 km. Sorry, but if you think it needs a buff, I think the problem is more in how you've been using the ship than the ship itself. The ship has all the potential in the world as it stands. |
Devon Weeks
Deadspace Defense Initiative Initiative Associates
31
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Posted - 2013.08.08 12:26:00 -
[38] - Quote
Seems like someone might be emotionally attached to a hull and a role, but the hull they are attached to doesn't fit the role they want. Hulls are not all-in-one. You pick a balance between gank, tank, support, drones, etc. Not a ship exists that lacks a weakness.
The hybrid blaster Proteus with PCM/FEP/HPA/AP/LI subs and a full set of slave implants is about as expensive and beasty as you can go in a solo PVP hull, and it can be whittled away by a number of ships once its drones are knocked down and its cap drained. I'm starting to think some of the commenters want to fly a tech 3 at the price point of an AHAC. |
Devon Weeks
Deadspace Defense Initiative Initiative Associates
31
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Posted - 2013.08.08 21:55:00 -
[39] - Quote
Quote:There is a difference between races beeing similar and beeing balanced, you can balance stuff by making it different. That in no way means that stuff should be op, beeing the best brawler/kiter in its class does not mean op, op means beeing a whole lot better at it and beeing to strong in general.Which the deimos with these changes is.
It's not at all. As was already pointed out, a few good tech 1 ships with decent enough alpha will still rip through it. Also, your claim that neuts are dead is pretty out of touch. Every ship I've fought in the past 2 few months that has a utility high and isn't a drone boat has had a neut or nos equipped. Heck, I just fought a Brutix pilot the other day that had one. I really don't know what makes you think neuts are dead. They aren't by a long shot, and they are the balance to any active armor repper. |
Devon Weeks
Deadspace Defense Initiative Initiative Associates
31
|
Posted - 2013.08.08 23:07:00 -
[40] - Quote
Quote:Fail fit eh? its not entirely hard to fit a med newt on a brutix shield or armor, not to mention dule newt cyclones, dule or triple newt prophecys, dule newt vexors, dule med newt navy vexor, duel med newt navy aurgors, and plently of other stuff.-áAnd just so we are clear 2-4 people vs one is not a blob, people have friends and they are likely to bring at least some so your more than likely going to run into more newts, ewar, or dps than you can handel eventualy if not right off the bat.I admit the ships going to be quite powerful but there will be counters and as the ship gets more popular more counters will be made, thats how eve works.
Well, said, but I don't think you're going to get through to him. He seems to be convinced that the balance of Eve is dependent on all ships being leveled one a 1v1 playing field. There's not much else to say. Bottom line, he'll be unhappy until he can solo kill a Deimos with his favorite ship.
I'm reminded of an old quote...
"CCP, this is Scissors. Nerf rock. Paper is fine." |
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Devon Weeks
Deadspace Defense Initiative Initiative Associates
32
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Posted - 2013.08.09 07:05:00 -
[41] - Quote
Quote:I'll let you know when hitting at like 150km with medium rails (even after the "buff") is useful. Don't hold your breath- the prolonged lack of oxygen would end up killing you.
Wait...
Are you saying that no one wants a ship that can field a battleship tank and track small targets at 70+ km?
Did I miss a staff meeting? |
Devon Weeks
Deadspace Defense Initiative Initiative Associates
32
|
Posted - 2013.08.09 21:23:00 -
[42] - Quote
Looking forward to the new Deimos, and the Sacrilege for that matter. When will these changes hit the test server? |
Devon Weeks
Deadspace Defense Initiative Initiative Associates
32
|
Posted - 2013.08.11 03:23:00 -
[43] - Quote
I find it odd that people think there are "so many" dedicated brawlers. I think that's just an incorrect perception. Even in the past 2 pages, people have listed the Deimos as both a kiter and a brawler as well as a few others. If anything, that shows the hulls are more diverse than people are giving them credit for. |
Devon Weeks
Deadspace Defense Initiative Initiative Associates
32
|
Posted - 2013.08.14 06:27:00 -
[44] - Quote
Quote:Time to get on Sisi and take the new Gallente ships out for a spin.
Take it from someone who's been getting blown up repeatedly and taking targets with me in the new Deimos. It's just swell.
This is my favorite hull. I've only really gotten to upengage battleship fleets with booster support, but a buddy of mine and I in two Deimos not 10 minutes ago just fought a Sleipner, Astarte, three Vagabonds, and a geddon. We actually lasted under neut and fire through three kills before going down. Can't really ask for much else. Excellent, CCP. These are true front line hulls now.
Well, at least I'm happy. I'm sure someone will be along shortly to tell me why I'm wrong. |
Devon Weeks
Deadspace Defense Initiative Initiative Associates
32
|
Posted - 2013.08.14 07:59:00 -
[45] - Quote
Quote:Mumble, mumble, Vaga, mumble mumble, kiting, mumble, "useless" bonuses, mumble, damage application.
Eagle and Mun are the only ones that aren't really nice at something now and all the Min pilots are talking about the 'Better at Everything, but Somehow Worse: Vaga.'
The Vaga is doing very well on the test server right now. There have been some guys using it to great effect. It's fast, the damage isn't massive, but it shouldn't be. It's damage is consistent, though. It is capable of harassing a small gang by itself. I'd say that in its role as a hit and run skirmisher, it's doing fine.
Strangely, I haven't even come across anyone flying an Eagle or Munin. So, I'm inclined to believe there is something about their performance that's making them undesirable. I've got a few pilots in my corp that can fly them with decent skills. I'll get them on there to see what they can make of it.
On a different note, the new Sacrilege is a BEAST! |
Devon Weeks
Deadspace Defense Initiative Initiative Associates
34
|
Posted - 2013.08.14 11:55:00 -
[46] - Quote
Quote:I wonder if RISE is even reading this thread anymore.. there's is no indication he is??Vagabond, Eagle and Deimos still need help...
No. Deimos doesn't need one... damned... bit of help. Trust me. Get on the test server and fly it.
Ions in your highs. MWD/web/scram/med cap booster 2 in the mids. DC2/EANM/Exp hardener/800mm plate/MAAR/Mag stab in the lows. Hammerhead 2s. Nanobot accelerator and nano pump for rigs. Just do it. This boat isn't hurting at all now and is in a really good place. It's not OP, but it certainly holds its own. |
Devon Weeks
Deadspace Defense Initiative Initiative Associates
34
|
Posted - 2013.08.14 22:26:00 -
[47] - Quote
Quote:Yes i am, if you go OMG that ship is amazing the devs did something wrong. That only happens if stuff is op (look at ABCs, everyone was super happy about them, compare them to the new dessies, nearly no one was hyped which is a clear sign that they are nicely done).And it doesnt strike you as op as hell if 2 deimos can take 2 cs, 3 hacs and 1 bs up front and kill 3 ships ebfore they die?
Not OP at all. We did everything right in that fight. We managed our ranges and transversals, applied heat to knock out priority targets, pulled a ship just outside his gang's engagement range to buy us time to kill it...
Two ships winning that kind of fight doesn't mean it's OP. Tactics do count for something, you know. If you must know, the ship that gave us the hardest time and forced us to retreat was a lone Sacrilege with skirmish links. I think you're just intent on being sore at this point. |
Devon Weeks
Deadspace Defense Initiative Initiative Associates
35
|
Posted - 2013.08.15 03:31:00 -
[48] - Quote
Quote:Why should I, i dont have anything against you, nor do i dislike the deimos (i rather like them) so i dont argue to spite you or the ship. The only thing i do is try to be as just and fair to the entire hac lineup as i can be, my corp is one of the few ones that still uses hacs on a regular basis, so i can at least talk from some experience, i have flown every hac at least once and while i dont really like any of them (and i loathe all stabber hulls, cant stand them, so i really dislike the vaga) i dont harbour a hate for any of them that would cloud my judgement (if this was the falcon thread ... ).
I just report what eft, sisi and comparison to current ships tell me.
Mainly that the fault with hacs arent their boni nor their slots, you could leave them exactly as they are right now on tq, woudlnt change a thing, the proposed balancing is nice but not of real importance, the main problem with the ships is the price.
Other then that i dislike the fact that t2 resitances stack with rep boni atop of the proposed rep changes making them bad ships, sort of like the cyclone pre asb nerf, you wont engage them if you see them unless you are out to blobbing them.
I also think having a ship with buffer bc like ehip (xlasb vaga) that is amongst the fastet ingame will make kiting a pita.
And the muninn still is garbage.
I agree with you in as far as all of the hulls don't seem useful, at least not generally. A couple are pretty niche, perhaps a little too niche. The Eagle and Muninn are two I thought should perform extremely well based off of EFT numbers, but no one is flying them. Someone already pointed out that it is because they require larger fleets to shine, and I'm inclined to believe that is the case.
As for the ships being too expensive, I'm torn. On the one hand, their increases to survivability make you less likely to lose them if you're smart which can probably justify a higher price tag. But, if their survivability were pititful, I'd certainly say they weren't worth their price. Whether or not their new level of survivability warrants their price, I'm not sure, yet. |
Devon Weeks
Deadspace Defense Initiative Initiative Associates
35
|
Posted - 2013.08.15 07:52:00 -
[49] - Quote
Quote:Deimos has obscene tank when using a cap booster with 2 repairers, such that its pretty unkillable by another hac in 1v1 and has a permarunning tank. Maybe with neuts it could be killed but only a few hacs have the utility high.
The Deimos almost seems like the perfect anti-HAC to me. I'm okay with that. Heavy neuts will give it trouble. My partner and I were pretty hard pressed fighting a Bhaalgorn even wtih the cap boosters.
Also, is anyone else having the reload bug on the test server? Every time I get down to my last 5 shots, my guns won't cycle until I manually reload them. |
Devon Weeks
Deadspace Defense Initiative Initiative Associates
35
|
Posted - 2013.08.15 08:23:00 -
[50] - Quote
Quote:WTF is your point... we're talking about a role. People keep praising the Diemos speed, tank, and dps... all of which get obsoleted and vastly trumped by the overall effects of a Claymore.
HAC Pilot: Man! I'm so happy that Scissors is now viable! Loving it.
CS Pilot: WTF is your problem!?!?! Look at effin' rock! ROCKZ!!!!
Unfortunately, that just happened. |
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Devon Weeks
Deadspace Defense Initiative Initiative Associates
35
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Posted - 2013.08.15 08:44:00 -
[51] - Quote
Quote:You just proved why the devs have no reason to listen to any of the praise they're getting on this thread or the Command ship thread with so many warnings coming from other players. You're a fanboy of something for the pure sake of just because rather than understanding what 95% of EVE is driven by.
I'm glad you can find fun in a ship just because. But that is in no way what EVE is driven on. People don't want their sandcastles so easily taken by the tide... and you're not understanding or perceiving the changes in the way the water is moving.
This is the issue with overlapping roles and not defining a reason to have a ship. If there's something better.... most people are going to flood to the best choice in a given role.... not fly a ship just because.
Ignorance. This is a thread about HACs. If you want to hear me praise another ship, check another thread. I love the Damnation, Curse, Megathron, etc. But, this thread isn't about them, now is it? It's about HACs, and the new Deimos is obviously in a much better place than it's been in a long time. That's good by any measure. Jumping in the HAC thread just to say "OMFG CLAYMORE" is more indicative of your own status as a fanboy. Time will tell if the field gets flooded with Claymores. If it does, CCP's ever-reliable nerf bat will soon be in the works, I asure you. |
Devon Weeks
Deadspace Defense Initiative Initiative Associates
35
|
Posted - 2013.08.15 09:07:00 -
[52] - Quote
Quote:And you're totally missing the point so many of us are making in this thread. Yes the Deimos is better than it was... BUT IT'S NOT GOING TO FIT INTO EVE FFS. IT HAS 0 PURPOSE! It's purpose is just usurped by so many other ships.
You think saying that in all caps made it less bogus than it was?
It may not fit into your narrow definition of Eve, but not everyone plays the game the way you do. The Deimos in small gangs is going to do quite well.
Just to clarify a point here... what the hell are you actually saying? You want to buff the Deimos some more? You want to make it comparable to a Claymore? Why don't you post your proposal for the Deimos. I'm not being antagonistic here, seriously. Your posts just seem like nothing but "it doesn't work the way I think it should" but offer no alternative. I'm curious to see what you think a "Deimos that works" looks like. |
Devon Weeks
Deadspace Defense Initiative Initiative Associates
35
|
Posted - 2013.08.15 09:43:00 -
[53] - Quote
Quote:There are 35+ proposals between the 2 HAC threads for how to give HAC's roles that all have merit and because you seem to ignore the 99% of this thread, you want me to list it all out here for you?
I have not said buff the Deimos more you dense ****, I've said give it a unique role. A role means a unique quality that is not currently being seen or utilized in game. Things like localized defensive modules for hacs that have unique limitations to define more offensive or defensive capabilities with limitations to how and when one can change out to either.... IE Cooldowns similar to switching on/off HIC bubbles. This means you can define more offensive and defensive roles on the ship helping necessitate which is more necessary rather than give a very mundane balance to each that is already seen in game 50 times over on other better ships.
This can create unique balances such as higher AB speeds, better resist, etc while trading off receiving remote repairs, projecting offense, etc. Essentially, it's a stopgap module that makes you choose what is needed most, while almost totally removing the other aspects at that time and limiting when you can swap to the other set of bonuses....
In other words, roles and balance without mundane mediocrity in the middle, but forcible choices by players in how to utilize a ship actively during a fight (something this game has lost a lot of.)
Personal insults aside, your post seems a bit unrealistic. Also, your assertion that I haven't noticed all the Deimos proposals in this thread is wrong. But, no one has suggested what you have. It's all been more speed, lower sig, etc. It's just stat changes, nothing more.
Your idea of, essentially, a "command" style module that will provide a buff like a boosting module would certainly be unique and isn't a bad one in my view, but what will those effects be? Command ships and tech 3s already boost armor, speed/agility, e-war, and shields. How do you boost defensive capability without overlapping your role with the Damnation? The idea needs some fleshing out, but it isn't a bad line of thought. |
Devon Weeks
Deadspace Defense Initiative Initiative Associates
35
|
Posted - 2013.08.15 09:44:00 -
[54] - Quote
Akturous wrote:Seriously Fozzie, cargo hold on the deimos, 315 on an active tanker? That's 11 cap boosters if you want minimal ammo, seriously mate, cargo holds on all these ships are way over the shop, cmd ships as well. Some space please.
Whah? Are you using navy 400s? That's really all you need, and I am able to fit 21 of them easily with plenty of room left for nanite paste and ammo. |
Devon Weeks
Deadspace Defense Initiative Initiative Associates
35
|
Posted - 2013.08.15 10:30:00 -
[55] - Quote
Quote:You just create a module that has an active and passive effect that determines where your ship shines and falls.... you could actually do multiple varieties.
For instance:
Active: Boost AB speed 75%, Boost resistances 50%, boost local armor/shield repair speed 25% --- But, Reduces Optimal 75%, Reduces tracking 75%, reduces remote repair assistance, Increases Cap Injector duration by 300% (IE slowing down cap injector rates) in total for minute duration
Passive: NO pros, no cons....
So you question yourself... do I need that approach speed if it's going to totally force me to rely on my own repairers and capacitor... or are my logistics ships all jammed and I need to boost my local defenses thinking we can't get them unjammed...and **** I'm stuck if they get unjammed, and I get webbed down to **** and neuted.
Not bad. A coding nightmare, but that's not our problem. Lol. I basically understand your idea as beign portable "wormhole system style effects" packed in a module. I could see something like that being a fun addition, even if it does provide a rather tedious level of micromanagement for fleet commanders. |
Devon Weeks
Deadspace Defense Initiative Initiative Associates
35
|
Posted - 2013.08.15 15:38:00 -
[56] - Quote
Quote:Anyone have any comments about the Sacrilege changes? Most of the recent discussion seems to be about the Deimos, Vagabond and Eagle.
In practice, it's doing quite well! I've seen one particularly skilled pilot show its mettle in a straight brawl with two Deimoses where he basically permatanked their damage. The match was more or less a stalemate, but I'd give the win to the Sac for lasting through it with full tank even though no ships died. |
Devon Weeks
Deadspace Defense Initiative Initiative Associates
35
|
Posted - 2013.08.16 02:18:00 -
[57] - Quote
Quote:Dual rep doesn't run on 400's. There's also this thing in the game called neutralizers.The Sac gets far more cargohold, yet has capless weapons, no rep bonus and a much stronger capacitor. I really don't understand how they pick cargohold size other than 'let's make it hard to do what it's supposed to do'. Big cargoholds don't break the game.Vaga cargohold is fine if you use an asb, which you probably will, but if you use a regular booster+800s, it's not great.
First, not everyone is running dual rep. I've had great success with just the MAAR and plate. That will run just fine under neuts, as I stated earlier in the thread, but I guess you haven't been keeping up or you'd know that.
Some people are arguing that the Deimos having a 1000 dps tank is OP. It doesn't really need it, but even if it is OP, not having room for reload after reload of 800s is a pretty good balance to me. Just go try it with the 800mm plate and MAAR against non-stupified targets on the test server (meaning those running setups they'd never dream of fielding on Tranquility). You'll be pleasantly surprised. Sure, the dual rep option expands its engagement profile, but you really shouldn't be trying to solo Vindicators and Bhaalgorns anyway (not that I don't try for fun). |
Devon Weeks
Deadspace Defense Initiative Initiative Associates
35
|
Posted - 2013.08.16 07:49:00 -
[58] - Quote
Quote:Not really. PLEX system allows you to trade activity for $/month which is what most do, Devs are reluctant to give them a pew timer on link activation so a neutral link ship on gate/station will be the new black and even if Devs give them the timer the CC tanks are far superior to anything a small gang can throw out in the 60s before he jumps .. you'll need a bat-phone to clear "solo'ers" links or avoid fights on stations/gates.
I don't think most of us count griefer corps with neutral logis and boosters as being the mainstay of the game. Null sec or wormhole space are really where we'll see these boosting ships effected in a major way. In those environments, it's very important to evaluate these HAC changes without links since your FCs might become much more reluctant to field them if they have to stick around for the duration of the fights.
Quote:Besides, the generic dual rep Deimos will not make it to TQ as those fits are highly ineffective (dps/tank ratio way off) which means you are more likely to run into twin webs, TDs, TCs, DP and what not with tank made up of a plate+AAR duo of some sort any of which will shred a Zealot regardless of fit or pilot expertise.
Yes! I've been trying to convince people of the merits of the plate+AAR setup for a couple of days, but people really seem to be hung up on this dual rep idea. I was initially running the Deimos with a cap booster in the fourth mid for neut protection, but I've since started trying it with the TC and find it to be a very effective setup. |
Devon Weeks
Deadspace Defense Initiative Initiative Associates
35
|
Posted - 2013.08.16 13:59:00 -
[59] - Quote
Mournful Conciousness wrote:Akturous wrote:Devon Weeks wrote:Akturous wrote:Seriously Fozzie, cargo hold on the deimos, 315 on an active tanker? That's 11 cap boosters if you want minimal ammo, seriously mate, cargo holds on all these ships are way over the shop, cmd ships as well. Some space please. Whah? Are you using navy 400s? That's really all you need, and I am able to fit 21 of them easily with plenty of room left for nanite paste and ammo. Dual rep doesn't run on 400's. There's also this thing in the game called neutralizers. The Sac gets far more cargohold, yet has capless weapons, no rep bonus and a much stronger capacitor. I really don't understand how they pick cargohold size other than 'let's make it hard to do what it's supposed to do'. Big cargoholds don't break the game. Vaga cargohold is fine if you use an asb, which you probably will, but if you use a regular booster+800s, it's not great. Earlier in the thread someone posted a fit for a single rep deimos with 800 plate. I was sceptical as to whether it would work so I tried it. In this case, I took out 4000 rounds of ammo and 23 navy 400 cap boosters. After scoring 5 or so kills, some solo some not, I returned to the station with no ammo left and... 22 cap boosters (20 in the hold, 2 in the medium capacitor booster module). I can understand people's disbelief because of the utter sh*tness of previous armour tanking hulls. But we are in a new ere here, and it's a good one
Welcome to the new era, my friend! |
Devon Weeks
Deadspace Defense Initiative Initiative Associates
35
|
Posted - 2013.08.17 08:15:00 -
[60] - Quote
Alright. I'm pretty satisfied wtih the HACs, at least the ones I have the skills to test for myself (armor ships). But, now I have a question that is kind of nagging me.
CCP said that tech 2s are about specialization while tech 3s are about generalization. Does this mean that the benchmark in gank/tank on the tech 3 rebalance will be these tech 2 HACs? For example, will the new Proteus only get comparable or less gank than the Deimos or the Legion less tank than the Sacrilege? Or, am I reading too much into that and seeing something that isn't there? |
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Devon Weeks
Deadspace Defense Initiative Initiative Associates
35
|
Posted - 2013.08.17 12:03:00 -
[61] - Quote
Sigh. Vaga is fine. Test server results show that it is a bit more vulnerable than before but still very effective when flown right. I think people are wanting the vaga to do everything. Be fast. Have dps to take down a resistance bonused HAC. Enough EHP to be alpha resistant. It's not supposed to be that. It's meant to hit lighter targets fast and get away or harass gangs that don't have the speed to catch it. People really want to turn this ship into another Cynabal, and that ship is all of those things and OP. |
Devon Weeks
Deadspace Defense Initiative Initiative Associates
35
|
Posted - 2013.08.17 12:07:00 -
[62] - Quote
Quote:Deimos - reduce sig radius
That will push it to OP. It's my favorite HAC. I plan to die a lot in it. But its survivability is fine. Try that 800mm/MAAR fit and you'll see what I mean. If you add sig tanking to it, it would easily be OP. Sig radius is probably its key balancing factor, right along with the choices you make due to powergrid.
Quote:Zealot - could use some drones and more mobility
Actually, I think it would be best served with just a tad more cpu. It could become a tanking beast. |
Devon Weeks
Deadspace Defense Initiative Initiative Associates
35
|
Posted - 2013.08.17 12:40:00 -
[63] - Quote
W0lf Crendraven wrote:Devon Weeks wrote:Sigh. Vaga is fine. Test server results show that it is a bit more vulnerable than before but still very effective when flown right. I think people are wanting the vaga to do everything. Be fast. Have dps to take down a resistance bonused HAC. Enough EHP to be alpha resistant. It's not supposed to be that. It's meant to hit lighter targets fast and get away or harass gangs that don't have the speed to catch it. People really want to turn this ship into another Cynabal, and that ship is all of those things and OP. Have you even read the post 3 posts above yours? It clearly states why every hac would still be able to force off the vagabond. Also stop with the 800mm plate stuff, in comparison, a dualrep fit pulls ahead of the plate/rep version after 23 seconds, in that time there is no chance of you having taken down anything with huge amounts of dps, so the buffer doesnt help you one bit. To claim that you are worried about alpha also is a bad argument, you easily can cyle reppers differently, meaning your enemys need enough dps to alpha over 9k ehp in under 4 seconds to negate your reps effects. So unless you want to die to ratting abaddons change the fit. Also, as ive read it a few times, never ever reaload a aar midfight, you turn it on and leave it running, it outreps a regular one for quite a bit, if you reload midfight you are doing a very bad thing and a regular version would have served you better.
Stop with your pitiful whines about your precious vaga. Fly what you want. Fit what you want. I've welped a number of these hulls already on the test server and racked a number of kills with them. I'm going by what is happening in practice. If you can't fly your vaga well enough to hang with the pilots racking up kills in them, that's your problem. The hull doesn't need a boost to make up for your shortcomings. EFT warriors. I swear. |
Devon Weeks
Deadspace Defense Initiative Initiative Associates
35
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Posted - 2013.08.18 13:59:00 -
[64] - Quote
Quote:I don't see why the HACs need to be specialised in some esoteric way. The clue is in the name I think. They are cruisers with heavy armour/shield designed for assaults. The stormtroopers of space. I think each one has its own unique specialty, based around its hardiness, ability to project damage, speed and maneuverability.For me the fact thepentire group offers a toolbox from which I can draw the ship I need for the job is a good thing.If I need specialist EWAR, I still have the recons and the electronic attack ships to choose from. If I need OPness, I still have T3s (although I'd be happy to see T3 ships quietly nerfed).
I'm pretty much with this. I mean, these ships specialize in assaults, going out to hurt something. To kill people and break things. People who want a specialized role have some interesting ideas like W0lf's command ship-style mods, but they don't change the ship purpose. It still kills people and breaks things. Logis don't kill people, they keep others alive. Recons can, but it isn't what they are really for. They are, well, recon, the cav scouts of Eve. Heavy Interdictors interdict, pull things off course and stop them in their tracks. Heavy Assault Cruisers assault things... and are heavy. I can't really see why it needs more.
Now, could the role bonus be better? I suppose so. Perhaps it could also provide some bonus to afterburners for AB HACs? Or, maybe a game changing role? I can think of a number of things that would REALLY change the meta...
Ability to warp to ships greater than 150 km away on grid that the HAC is not fleeted with (how's that for a shake up?)
Natural immunity to the effects of interdiction spheres.
A role bonus that essentially acted as a free cap battery, reflecting some neut/nos effects.
Reload time bonus to ancillary rep/booster mods to specialize them as active tankers.
A special cargo bay for cap booster charges and flat bonus to booster amount.
-áI mean, I can think of a TON of things that would shake up the game and make these ships used ten times more than they are. And, they are along the same line of thought CCP has laid out, increased cap, mobility, and e-war resistance. But, how much would people reject such a notion? I think pretty hard.These types of changes would only really work if the tech 3 rebalance put the strat cruiser combat performance below the HACs, which I guess is possible and something I'd support. But, for now, ships designed simply to fight seem fine. That simple role is enough. Perhaps when the rest of ships are worked over, particularly the tech 3s, it will be easier to consider a deeper meaning for HACs. For now, I'm satisfied with them being the advanced infantry. |
Devon Weeks
Deadspace Defense Initiative
35
|
Posted - 2013.08.19 03:58:00 -
[65] - Quote
Quote:deimos needs to be a dedicated brawler, it's a gallente blaster boat for gods sake!
Deimos is a brawler. One of the best. Are you sure you're not looking at the old changes before they updated them? |
Devon Weeks
Deadspace Defense Initiative
35
|
Posted - 2013.08.19 04:15:00 -
[66] - Quote
Quote:one of the best? it's virtually unfittable and flat out worse than a brutix or myrm in every way. (let alone compared to something like a zealot...)
Huh? Deimos will fit ions with 800mm plate and a MAAR and a Microwarp drive. It can also do neutrons with dual rep. How are you having a hard time fitting it? |
Devon Weeks
Deadspace Defense Initiative
35
|
Posted - 2013.08.19 04:26:00 -
[67] - Quote
Quote:Ummm. Was that a typo? You said you couldn't find anything decent to replace the MWD bonus... and then its replaced with a armor rep bonus. Or did I miss a post?
The intial change proposed in this thread was something entirely different. The originaly change had the Deimos getting its armor and hull nerfed by hundreds of points with a 190 boost to its base shield. People were very unhappy with that change. So, it was placed back into its role as a brawler and given the rep bonus. |
Devon Weeks
Deadspace Defense Initiative
35
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Posted - 2013.08.19 04:29:00 -
[68] - Quote
Quote:you lost me at '800mm plate'. sure, you can active rep it. then you can tank 1 other cruiser, barely. combined with the fleet boost nerf, it's going to be used even less.
what you cant do is buffer it properly, which is a FAR more common fit for any cruiser ever. seriously, an active rep bonus on any cruiser hull in the game should be accompanied with a troll face next to it.
PS: any solo active tank ship will always beat any non active tank ship in it's class (unless you are terrible). soooo not the point.
Dude, go fly it. Seriously. It will tank MUCH more than you seem to think it will. You really need to go see it in practice before you knock it. It has no trouble at all tanking a whole lot more firepower than one cruiser. People were just complaining a few pages back about how it's now OP because it can actually rep through 1000 dps with one particular fit. |
Devon Weeks
Deadspace Defense Initiative
35
|
Posted - 2013.08.19 04:44:00 -
[69] - Quote
Quote:Also, shouldn't the Deimos then receive a significant buff to its cap? (more so than the general buff being given to the HACs) as it's losing the MWD cap bonus and gaining an active armor bonus? Or is the additional mid now a compulsory cap booster slot? (I was really excited about the increased versatility of a 4th mid but I guess that won't be the case now).
If you're active repping, then yeah. That 4th mid is pretty much going to be a cap booster. If you're buffer fitting and going to have logi, you can do e-war. But, for small gang sans logi, that cap booster/MAAR combo works very nicely. |
Devon Weeks
Deadspace Defense Initiative
35
|
Posted - 2013.08.19 07:15:00 -
[70] - Quote
Quote:There seems to be a lot of uninformed whining on this forum by people who have clearly not tried these ships out on the test server.
I know, right? Now, if they'd just update my skills so I can try out some more stuff on Sisi... |
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Devon Weeks
Deadspace Defense Initiative
35
|
Posted - 2013.08.19 08:01:00 -
[71] - Quote
Quote:I think if this is the path for the Deimos, it would be better served with a tracking bonus like the Thorax instead of the falloff bonus. This would help running a dual rep, dual prop deimos (kind of like the standard/old brawling SFI fit).
I'm really torn on that. I know some people want to kite with the Deimos, so the falloff helps there. It wouldn't hurt my feelings one bit to see it go full on brawler with a tracking bonus, but I think the falloff bonus keeps the rail option viable. |
Devon Weeks
Deadspace Defense Initiative
35
|
Posted - 2013.08.19 09:01:00 -
[72] - Quote
Quote:You are doing it wrong, dual-rep has not been necessary on rep bonused hulls after the AAR introduction, plate+MAAR is what you want.
You haven't read the thread, obviously, or you'd know that the cap boosted MAAR setup I'm referring to is the 800mm plate setup. I've been the one arguing AGAINST the dual rep option. |
Devon Weeks
Deadspace Defense Initiative
35
|
Posted - 2013.08.19 09:28:00 -
[73] - Quote
Quote:And you still havnt replied to the statement that dualrep is better after 23 seconds and that this means the usual buffer doesnt count.
Get on TQ with that dual rep fit. I've tried to tell you that the plate+MAAR is outperforming it in practice. Take that or leave it. Fly what you want. What you die in makes no difference to me. The Deimos simply doesn't need that kind of setup and is perfectly capable of upengaging or tanking multiple targets without it. |
Devon Weeks
Deadspace Defense Initiative
35
|
Posted - 2013.08.19 09:37:00 -
[74] - Quote
And I'm talking about when that Sisi Deimos hits TQ. Time will tell whether or not that dual rep sees much flight time after the first month or so after it hits. I don't think it will. |
Devon Weeks
Deadspace Defense Initiative
35
|
Posted - 2013.08.19 14:02:00 -
[75] - Quote
Quote:actually i've ben using it with 800 plate and single MAR, medium cap booster, 400 boosters. needs a small PG implant.
Actually, with ions and the ancillary rep, you don't need implants at all. Give it a shot! |
Devon Weeks
Deadspace Defense Initiative The Explicit Alliance
36
|
Posted - 2013.08.21 12:24:00 -
[76] - Quote
Quote:So you reckon that using a specific counter fit on a pirate BS which is 4-5 classes above indicates that it is balanced properly? Most of the others will have issues against ships their own size and some will die to T1 cruisers but that is OK too I guess, because a counter-fitted BS can defeat the Deimos ... the second you found that you had to think up that scenario was the second the little voice should have yelled "Waitaminute!".
Don't take him out of context. That example was simply meant to illustrate his point about knowing how fly to a ship's strengths. |
Devon Weeks
Deadspace Defense Initiative The Explicit Alliance
36
|
Posted - 2013.08.21 13:47:00 -
[77] - Quote
Quote:Initially, like when that round two got announced, everyone was yelling '**** cap recharge, it's irrelevant'. Nice to see people actually admitting that the capacitor was worthy a round two :D
Gawd, I know. Most... bipolar... thread... ever. |
Devon Weeks
Deadspace Defense Initiative The Explicit Alliance
36
|
Posted - 2013.08.22 03:55:00 -
[78] - Quote
Quote:It has to be an 'all other things being equal' argument.
No, it doesn't. In Eve, it never has been. Quite frankly, most of the people arguing against the Deimos really seem to just be saying "OMG! I can't pad my kilboard with these ships anymore!". This is still a very beatable ship, as Sisi demonstrates everyday. As was already pointed out, the Deimos while excelling in 1v1, doesn't scale as well as other hulls. In gangs, it'll still earn its rightful place as the Diemost. It has a number of counters, some of which can fight it with impunity. The argument that the high speed Minnie cruisers have GTFO ability if very valid. Blaster Deimos must commit. If it's target is heavy neut equipped, bait, ECM equipped with good skills, or even equipped with a tracking disrupter, Deimos is going to be faced with a very unpleasant outlook.
The bottom line is that everyone thinks their ship is entitled to cap strengh. Kiters want indefinite AB or MWD and capless guns. Active shield tankers want enough mids and powergrid for a booster. Laser pilots want enough to NOT need a booster or beg for extra mids. I could go on. It's the everlasting gripe of all pilots regardless of race. They all want viability under neuts. It doesn't mean the current Deimos is OP. It means you have to change how you address it on the field. Play smarter. |
Devon Weeks
Deadspace Defense Initiative The Explicit Alliance
36
|
Posted - 2013.08.22 04:10:00 -
[79] - Quote
Quote:Were talking about an entire class of ships being rebalanced and the point is simply that some HACs are currently lacklustre, while others are overtuned.
One ship not being tuned enough isn't indicative of any other being OP.
Quote:Youre just another Gallente pilot obsessed with wanting to cling onto an overtuned ship on SiSi. Most on the other hand are wanting a somewhat parity for the 8 HACs.
Ad hominem attack aside, this argument also fails. Counting over the more than a hundred pages, you'll find there's only a small number of vocal people arguing against the Deimost. Your claim of majority is unfounded.
Quote:Dont worry, it wont make it to TQ.
We'll see. |
Devon Weeks
Deadspace Defense Initiative The Explicit Alliance
36
|
Posted - 2013.08.22 05:09:00 -
[80] - Quote
Quote:Its your continuing obsession "DO NOT NERF DEIMOS, ITS FINE, NOTHING TO SEE HERE"..
Nope. My continuing obsession is "IT CAN FINALLY DO ITS JOB! Let's have some more of that all around." |
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Devon Weeks
Deadspace Defense Initiative The Explicit Alliance
36
|
Posted - 2013.08.22 10:39:00 -
[81] - Quote
Quote:Use a MAAR, with or without a 2nd MAR and/or Plate. *Psst, it doesnt use cap while loaded with goo.*
Now, it's pretty apparent you don't fly or understand armor ships. |
Devon Weeks
Deadspace Defense Initiative The Explicit Alliance
38
|
Posted - 2013.08.22 15:21:00 -
[82] - Quote
Quote:also forum lurker here and i just want to point out that this argument in general right now is pretty hilarious, you wont or almost never see a dual repped deimos on TQ post patch, fitted like that the ship will have so little armor hp that you could essentially alpha the ship or bleed into hull in between each rep cycle. 800 plate (or if implanted 1600) + MAAR is pretty much the brawling way to go and you wont last forever like that.-á
Someone gets it!!! Hallapenyo! |
Devon Weeks
Deadspace Defense Initiative The Explicit Alliance
38
|
Posted - 2013.08.22 16:57:00 -
[83] - Quote
Phaade wrote:Devon Weeks wrote:Quote:It has to be an 'all other things being equal' argument. No, it doesn't. In Eve, it never has been. Quite frankly, most of the people arguing against the Deimos really seem to just be saying "OMG! I can't pad my kilboard with these ships anymore!". This is still a very beatable ship, as Sisi demonstrates everyday. As was already pointed out, the Deimos while excelling in 1v1, doesn't scale as well as other hulls. In gangs, it'll still earn its rightful place as the Diemost. It has a number of counters, some of which can fight it with impunity. The argument that the high speed Minnie cruisers have GTFO ability if very valid. Blaster Deimos must commit. If it's target is heavy neut equipped, bait, ECM equipped with good skills, or even equipped with a tracking disrupter, Deimos is going to be faced with a very unpleasant outlook. The bottom line is that everyone thinks their ship is entitled to cap strengh. Kiters want indefinite AB or MWD and capless guns. Active shield tankers want enough mids and powergrid for a booster. Laser pilots want enough to NOT need a booster or beg for extra mids. I could go on. It's the everlasting gripe of all pilots regardless of race. They all want viability under neuts. It doesn't mean the current Deimos is OP. It means you have to change how you address it on the field. Play smarter. As respectfully as possible, you are full of ****. The Deimos, as proven on Singularity, is nearly unkillable. You put a reactive armor hardener on it and my god, after 30-60 seconds, your dps is absolute crap. I engaged a Deimos in a Nighthawk with 5x HAMs and 2x Neuts. It perma-tanked 500 dps under neut pressure. That is not reasonable. With cap boosters? Sure. With a NOS or 2? Sure. With base cap regen alone? NO. Explain to me how that's reasonable. Please.
Childish comments will get you nothing. I prefer a more of a mature approach to debate, but I'll indulge you just once and suggest that you read a few posts ahead of this one. You'll find several very effective counters for the Deimos listed. And, for the record, just because YOU have an experience against or with a certain hull doesn't mean that experience will be repeated with all other pilots. Many pilots are winning and losing in that ship every day on Sisi. I'll not rehash all the ways it happens here. |
Devon Weeks
Deadspace Defense Initiative The Explicit Alliance
38
|
Posted - 2013.08.22 16:58:00 -
[84] - Quote
Quote:MAARs sort of don't use any (capacitor)
MAARs do use the exact same amount of cap as MARs, with or without nanopaste. |
Devon Weeks
Deadspace Defense Initiative The Explicit Alliance
38
|
Posted - 2013.08.23 03:29:00 -
[85] - Quote
Quote:Just because your Deimos can lose to a faction BS does not mean it is balanced. It certainly can't be killed by anything smaller than that unless it was specifically and completely designed to kill a specific Deimos fit. Nothing CS down can apply enough damage to kill it.
Really? You can't kill one with anything short of a faction battleship? Well, I know who I'm hunting when 1.1 hits... |
Devon Weeks
Deadspace Defense Initiative The Explicit Alliance
38
|
Posted - 2013.08.23 09:29:00 -
[86] - Quote
Quote:No way in hell you are getting that type of tank with neutrons, not in any form of cap stable.
Of course not. That's why he said drop to electrons for powergrid. Pretty much all of the most popular blaster Deimos fits on Sisi right now are ions. Dropping to electrons does get you enough powergrid to get a good bit more tank. I'll be curious to see the numbers on an all tank tackle Deimos. My suspicion is that it won't perform as well as some other ships, but I could be wrong. Dual propped, it might be a rather tenacious tackler. |
Devon Weeks
Deadspace Defense Initiative The Explicit Alliance
38
|
Posted - 2013.08.23 09:56:00 -
[87] - Quote
Quote:- Its arguably the best HAC in large fleet with logi support
See, this is something that isn't mentioned enough. Scalability is a balancing factor, and, as was pointed out a page or two ago, it is a quality the Deimos simply doesn't have. The Sacrilege is an amazing ship, and it certainly scales well. |
Devon Weeks
Deadspace Defense Initiative The Explicit Alliance
39
|
Posted - 2013.08.24 03:28:00 -
[88] - Quote
Phaade wrote:Sergeant Acht Scultz wrote:Devon Weeks wrote:Quote:- Its arguably the best HAC in large fleet with logi support
See, this is something that isn't mentioned enough. Scalability is a balancing factor, and, as was pointed out a page or two ago, it is a quality the Deimos simply doesn't have. The Sacrilege is an amazing ship, and it certainly scales well. This. Solo small gang yep, might be a tough thing to deal with, large fleets? -not sure at all and for heavy tackle Proteus is by far better suited/bonus than Deimos for ONLY double price tag cost, doesn't mean Proteus is cheap but rather Deimos is way too expensive for its small teeth. Right, you can't fit a plate onto a Deimos. Or rails. And it's rack of ion / neutron blasters with 550 dps are certainly "small teeth." On a side note, is the Proteus really that cheap?
Oh? 1600mm plates are all that's needed to make a ship fleet worthy? I anxiously await the footage of your fleet Deimoses in acion.
Where'd I put my popcorn? |
Devon Weeks
Deadspace Defense Initiative The Explicit Alliance
39
|
Posted - 2013.08.24 13:26:00 -
[89] - Quote
Quote:So, as someone who doesn't particularly care for T3's personally (not in a, I want them to go away sense, I just don't like the skillpoint loss as it applies to me) I'm somewhat conflicted on this.
So rather than post an opinion I really don't have I'll toss in the results of a discussion I had with a very experienced wormhole person with regard to T3s and that comes down to a couple of points:
One, T3s are used primarily in wormholes because they allow you to put a good combination of tank, DPS, and utility on field for comparatively little mass. You can cook up various other fleet comps that can do horrible things to T3s, but if you want to go somewhere else in W-space and do things then you bring T3s, which means that's what you have on hand when someone else decides to crash your hole. Combine this with a dread-blap PvP meta for W-Space that kills Battleships worse than T3s and you sort of end up with a ship ship occupying a very oddly shaped niche that's rather hard to replace.
Two, T3s definitely step on the toes of HACs. They're more expensive but no longer hilariously so and field similar DPS, more utility, and better tank, especially in the context of small gangs with logistics. They make up for this in skill-point loss when they pop. If they lose most of their current tank and/or DPS then they also no longer deserve the SP loss penalty since at that point they are both far easier to lose and far less special. They're simply able to do all of the other things the T1 and T2 cruisers can do but not to the same extent and not at the same time, even if they can sometimes do them in interesting combinations.
Third, any such examination and re-balancing of T3s should probably come after the various ships they mimic so there is a strong base-line for where T3s are over-performing compared to their more specialized T2 counterparts. That's probably less than ideal from the perspective of a HAC user, but if you want to fly more Recons then you'd probably be glad for it.
The rest of Eve would probably survive just fine, W-Space on the other hand would need an answer to dread-blap and probably a lot of little tweaks to things like mass limits and site compositions. I mean, if you're going to yank the rug out from under the life blood of an entire area of space it's kind of fair to give it a transfusion, so to speak.
These are very valid points. I flew in wormholes a lot last year while learning about tech 3s, and I have to agree that there really isn't anything I can see that will replace them adequately. They will need a hard look. They probably shouldn't perform leagues better than a HAC, as in hundreds of thousands of EHP better, but they should remain competitive in their intended environment. I'll have to think hard on that before I can provided any meaningful suggestions. |
Devon Weeks
Deadspace Defense Initiative The Explicit Alliance
39
|
Posted - 2013.08.24 18:18:00 -
[90] - Quote
Lloyd Roses wrote:Onictus wrote:Mournful Conciousness wrote:Onictus wrote:You don't fly T3s much do you?
Yes, we use them all the time. We have no choice because the wormhole arms race has settled on these ships as the optimal concentration of firepower, maneuverability and survivability. On the whole, bringing another class of ship to a wormhole fight is a waste of a pilot. So the presence of these ships in their current form reduces the number of rational tactical choices and thus removes depth, complexity and richness from the game. I completely understand that existing owners of lolpwnships (including myself) would feel the loss of all this power in the short term, and many would want to resist it. But they would adapt, and learn to use a wider variety of T1 and T2 ships in their place. I my view, the resulting diversity would be good for the game. I think that T3s are fine for that they are. Like I've said, its the HACs that suck. Which isn't getting fixed. I doubt that HACs suck, or will not be used/useful for wormholes. Especially peeking at Deimos/Astarte/Cerberus/Absolution/Nighthawk, all of those offer some of T3s key-attributes without SP-loss and in some cases, even advantages. In little detail: - Astarte is competing with the proteus, simply cause green blasterboat. Their Agility isn't far apart from each other, their damageoutput very similiar. Remaining advantages for the proteus are mobility (goes like 10% faster) and sigradius. And around two to three times the buffer... ... ... (rhetorical pause) WH-Proteus normally got mwd/Scram (with hell of a range) and EITHER web or long point, I didn't yet shoot one of those equipped with a cap booster. Advantage of the Astarte: No one will laugh at you for fitting T2 tank and you lose no SP on death. Has neuts and a cap booster. The Deimos though is just special. Guess it's a scout that survives when fitted with AAR, 800 plate, dualprop. You'd prolly achieve better results tackling with a (cloaky) proteus, but that Deimos doesn't make everyone and their moms shiver in fear. Deimos is an OP-Brawler, runs one MAR on it's own - sounds like slowly killing drakes in c2s , waiting for them to bite. - Nighthawk and Cerb... being the competition to the Tengu. While they are so much more fragile (Cerberus) or so incredibly much slower (Nighthawk) compared to a Tengu, a perma-mwd'ing Cerb with ONLY (*cough*) four times the sigsize and pretty much same damageoutput and still maybe sufficient tank could do, or if you are intending to chill around bubbles or directly on a POS brawling carriers: two med neuts onto the nighthawk, HAMs and a rig - and go 920+ kinetic rage dps. (mentioned the med-neuts that no tengu would ever have) - Absolution versus Legion... Superslowbrick with accidentally neuts/smartbombs compared to a muchmuch faster and smaller brick that shoots much further. It kinda looks like the Legion is leading, but if you need to press utility into the hull and don't need that speed/range anyways, can stay with an abso for a near identical experience. On the upside I once slingshotted out of a lokis pointrange by overheating my active absolution's mwd. Never lose hope None of those four T2 ships outperforms their respective T3-pendant, however they are able to perform similiar and sometimes almost identical given a certain task. With the current Gap in punishment upon loss (like some 200-300mil for T2, or 700mil+ and SP for a proper T3), losses of T2 are so much more sustainable that usage of them is attractive from that POV. Since that rebalance will greatly lower the gap in performance, partly due to utility on CS and the ebefing up of HACs (hopefully everyone agrees that HACs will be a lot more useful now [esp. Sacriledge, Ishtar] 8) ), T2 should allow rather new starting PvP'ers to directly advance out of their prophecies/myrms/Drakes/Brutixes(?) into a resp. T2 variant, instead of transferring directly into T3s if they wish to ever get 'guns instead of knifes for those wormholeshootings' - hope that makes sense and hits the spot. So just looking at the tengu and caracal - now there at least IS a tech-II counterpart. I actually can't see anything wrong with strat cruisers' resistances. Those resistances are jsut what you get for blinging up that thing. Only Issue I can perceive is *Buffersubs 10%*, *Local-Tank-subs 10%*, *those shiphulls are larger (!) compared to batlecruisers, someone please step by, mention that somewhere and adjust that sigradius to like two times or so* What T3s offer beyond that is that of a cloaky dps/tackle (which atm only the blasterpilgrim can do, haha tank), the option of being a nullified cloaky 600mil cruisersized scout (potentially with tank or links) and that of dedicated BLOPS-logi (legion/tengu), and a couple even more narrow niche applications unique to the game. Guess it's not bad to have those roles enabled by some ship afterall, it just happens that you always build it starting off with a strat cruiser.
I've done HAC patrols in wormholes from c1 to c3. Beyond that, they often don't hold up. In a well organized c4 corp, I could see them getting some use. But, in c5 or c6, you run into the blapmobile problem and need those strat cruisers.
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Devon Weeks
Deadspace Defense Initiative The Explicit Alliance
40
|
Posted - 2013.08.26 07:39:00 -
[91] - Quote
Quote:I like it, but why is the Diemos(t) loosing tank?
It didn't. It gained tank, quite a bit, actually. The original post was one that had it pushed almost exclusively into shield kiting. That was changed. The update is posted now and has an increase in tank and an active rep bonus.
EDIT: Original post I quoted was removed. Ignore. |
Devon Weeks
Deadspace Defense Initiative The Explicit Alliance
40
|
Posted - 2013.08.26 11:24:00 -
[92] - Quote
Quote:I want the HACs to meet a common standard as Rise went out of his way to explain
Could you expand on that? What is this standard? Can you define it concrete terms? It is difficult to have an exchange when we only understand your idea in the abstract. How do HACs fulfill your standard? What universal terms must they all meet? |
Devon Weeks
Deadspace Defense Initiative The Explicit Alliance
40
|
Posted - 2013.08.26 14:53:00 -
[93] - Quote
Quote:Not my standard. Not my idea. Not my universal terms.Read the opening three paragraphs in the original post .. thought I made it abundantly clear as what I was alluding to.
Really? Because in the first three paragraphs, I see Rise saying that they moved AWAY from specialization and role to keep ships steeped in lore and history. I don't see him allude to any "standard". You said that you, you yourself, wanted HACs to meet a standard. I want to know the terms of such a standard. Rise made his position clear, that HACs wouldn't be focusing on a specific role since other projects pulled them away from that. What you have is HACs specializing in, well, being heavy for their size class and assaulting things. Beyond that, I don't know of any other standard he set. |
Devon Weeks
Deadspace Defense Initiative The Explicit Alliance
40
|
Posted - 2013.08.26 16:48:00 -
[94] - Quote
Quote:And that is where the whole thing breaks down.-á- Sacrilege got the sensors but no tank and no capacitor (+0.2 is a kick in the groin) but got a bonus that will not help it in the vast majority of situations it will find itself in. It will be sub-par in just about any role .. cost of giving its main redeeming (super cap, comparatively) feature to almost everyone without getting anything in return.- Zealot got sensors and a CCC pre-installed so I guess Amarr haters will claim that is a cap boost despite the fact that it is less half that of the ship that got a new mid, has drones and comparatively cap-free guns .. it got nothing else whatsoever, no tank, no speed no nothing. Will excel in one scenario, the same as laser boats always has .. the porcupine/swarm where tracking is irrelevant due to fields of fire and that is it .. no expansion of viability at all.Deimos got all plus a little extra loving (read: overbuff) and will do pretty much all roles with equal gusto.Ishtar got all and will do pretty much all roles with equal gusto.Cerberus got all and then some and will do pretty much all roles with equal gusto.Eagle is Eagle and is doomed to be **** forever more.Vaga got all but will struggle as sniper/arty boat, mostly due to arty tracking performance though.Muninn got all with a shift towards armour but will remain in an extreme niche
Sac already had cap and tank and is doing extremely well on Sisi, especially with -sig boosters.
Zealot was already the HAC of choice for a reason and simply didn't need much to begin with. Its strength is its scalability.-á
Deimos is good, but nowhere near the beast you and others make it out to be. Ask 0racle sometime about kiting them in an Omen Navy Issue while holding disruptor.-á
Ishtar isn't the beast you make it out to be. Once tackled, it isn't hard at all to bring down.
Cerberus we agree on mostly. I do find it a little clumsy, for lack of a better word. It's pretty easy to catch.
Eagle already had battleship tank and should never even be in drone range range to begin with. Not liking its purpose doesn't make it ****.
Vaga is doing very well, though I admit to having been skeptical of its numbers on paper. It does quite well in practice. It is best as an initial tackle in my opinion, but some guys are using it very well as a solo boat.
Munnin we agree on. Very niche, perhaps a bit too much.
The HACs all got the things Rise said in the opening. Overall, I am impressed. The Eagle and Munnin I'm kind of on the fence about just because not a lot of large fleet fights happen on Sisi which is apparently where they are supposed to shine. I think only TQ will tell the whole story there. |
Devon Weeks
Deadspace Defense Initiative The Explicit Alliance
41
|
Posted - 2013.08.27 01:41:00 -
[95] - Quote
Quote:The Deimos is the beast we've made it out to be. You can't kill it with a kiting ship.
You most certainly can, and it's being done every morning on the test server. Go try it. |
Devon Weeks
Deadspace Defense Initiative The Explicit Alliance
41
|
Posted - 2013.08.27 03:28:00 -
[96] - Quote
Grath Telkin wrote:Devon Weeks wrote:Quote:The Deimos is the beast we've made it out to be. You can't kill it with a kiting ship. You most certainly can, and it's being done every morning on the test server. Go try it. The Test server, the metric by which all ships should be judged on their quality
The forums, the metric by which all ships should be judged on their quality. |
Devon Weeks
Deadspace Defense Initiative
41
|
Posted - 2013.09.05 12:11:00 -
[97] - Quote
Meyr wrote:Mournful Conciousness wrote:M1k3y Koontz wrote:Mournful Conciousness wrote: OK, I don't want to fly a vagabond directly towards 3 tornados, but frankly I don't want to fly a talos towards them either!
The probelm with ABCs is that they osbsolete all sniper HACs right off the bat. Since at range tank is irrelevant, and speed is less important that time to warp, and ALL of that is second to ALPHA, ALPHA, ALPHA, the Tornado rules supreme over the Muninn and all other sniper HACs. I think the problem is with ABCs themselves. I came back to eve a few months ago after a 6 month break. I jumped into a blaster talos and warped to a wormhole where I encountered a myrm. I opened up on him and annihilated him. He was dual rep. I just had a shield extender. It was a nice killmail on my first day back, but it struck me as very wrong that this could happen. The overwhelming firepower of the talos had essentially made a local rep BC obsolete. My corp uses ABCs to run c3 sites, and pretty much whenever anything needs to be blapped, it's easy to reach for an ABC. I'm not sure they were a good idea to be honest, they seem a little OP. I feel that if you want battleship damage application you should be made to choose a battleship. They were a gift to the ganking community, who were shedding supertankers full of tears over the loss of insurance, and that they actually had to decide what was likely to be profitable to kill, instead of the damned-near random blapping of anything that moved that had been going on. I've said it before, and I'll continue to say it - the ganking community is the biggest bunch of whining "my fun is more important than your fun" cry-babies in the game. They literally want everything handed to them - better ganking ships, easier-to-kill targets, easier ways to regain sec-status, better drop percentages, etc.
And aren't griefers' tears the sweetest? Yes. Indeed, they are.
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Devon Weeks
Deadspace Defense Initiative
41
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Posted - 2013.09.08 12:52:00 -
[98] - Quote
Quote:I guess I'm just tired of hearing unfounded whining about how the vagabond has been in some way nerfed when all of its stats bar one (max speed dropped by 3 m/s) went up.
This. Nothing else really needs to be said. You don't take a ship that improved in every way save one where it essentially remained the same and say it is now useless where it wasn't before. It's ludicrous. Claiming that Vaga is nerfed by virtue of other ships being buffed is also laughable. It is the argument of someone lamenting the loss of the days when they didn't have to think about what they would engage. Vaga pilots do now, just like everyone else always has. Welcome to the real Eve. |
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